One of the factors contributing to the peace of Dalamar is a religious reformation which occurred over 400 years ago. Noting the similarities which existed between many of the gods from different regions and races, a group of religious thinkers proposed that all the gods that were known to exist were in fact facets of a smaller core of gods. This led to the creation of the Unification Church.
The Unification Church holds that all deities are aspects of a core of twelve deities. These deities may be worshiped by members of any race. As normal, clerics of these deities can have an alignment no more than one step removed from that of the god.
There are two competing philosophical outlooks concerning the Unification Church. The ‘orthodox’ view is that there are no inherent differences between The Father as worshiped by humans and The Father as worshiped by dwarves; the only differences are cultural artifacts. The ’progressive’—and much more accepted—view is that the gods are not simple and straightforward beings, but complex and multidimentional. In this view, The Father worshiped by humans and The Father worshiped by dwarves are different deities, yet are aspects of a more inclusive deity beyond mortal comprehension.
One of the largest surprises of this reformation was its enthusiastic adoption by dwarves. This has permeated society to the point where a significant number of village clerics are dwarves, even in communities where over 90% of the populace are non-dwarves. The long-lived elves have been the slowest to adopt the Unification Church philosophy.
Adoption of the philosophy of the Unification Church also led to a reform of the Calendar System.
The Father (LG)
Domains: Good, Law, Nobility, Protection, War
Symbol: Shining Disk
The Mother (NG)
Domains: Animal, Community, Good, Healing, Plant
Symbol: Crescent Moon
The Lover (CG)
Domains: Chaos, Charm, Good, Liberation, Protection
Symbol: White Dove
The Judge (LN)
Domains: Death, Glory, Law, Repose, Sun
Symbol: Balanced Scale
The Trickster (CN)
Domains: Chaos, Charm, Luck, Trickery, Weather
Symbol: Fool’s Scepter
The Tyrant (LE)
Domains: Evil, Knowledge, Law, Nobility, Weather
Symbol: Closed Fist
The Malefactor (NE)
Domains: Animal, Darkness, Evil, Madness, Plant
Symbol: Black Circle
The Destroyer (CE)
Domains: Chaos, Death, Destruction, Evil, War
Symbol: Black Star
The Magus (N)
Domains: Artifice, Destruction, Knowledge, Magic, Rune
Symbol: Open Eye
The Merchant (N)
Domains: Air, Luck, Travel, Trickery, Water
Symbol: Gold Coin
The Smith (N)
Domains: Artifice, Earth, Fire, Knowledge, Strength
The Warrior (N)
Domains: Community, Destruction, Healing, Strength, War
Symbol: Great Sword
There are no restrictions to worshiping other deities by other names. Worshipers of ‘old fashioned’ deities are normally met with politeness, though some may feel such worshipers are out-of-touch with the times. Elves are not so quick to judge clerics who do not follow the Unification Church philosophy. Clerics who are devoted to concepts rather than specific deities are readily accepted by the Unification Church.
All notes concerning the Unification Church are adapted from material created by Fantasy Flight Games for their Dragonstar line of 3.0 books, copyright 2002, Fantasy Flight Inc.